Showing posts from May 1, 2016

vanillabox Prototyping

Over at Just Add Sharks we're building our own laser cutter and that means design revisions and multiple prototypes. I'm sure you all saw our previous version  built over the course of a weekend and intended to test several design choices, such as the gantry mounted tube and the grbl / visicut software combination. We threw together an acrylic box full of interesting curves and features but when I got it home it felt very impractical. The curve on the lid was pretty wonky and I felt we needed to go back to the drawing board to design something we could actually build in quantity. With two weeks to go till the maker faire and a broken laser  it was a pretty big task, but I'm very happy with this new revision. The first significant change was to rebuild the gantry, the previous build used a large box section but that was replaced with a single sheet, the rail gives it strength and the stepper and drive belt can be fixed to it with minimal change. The laser tube moun

Wooden Spoon

With most tournaments the last place person gets the wooden spoon prize, 'Insert Funny Name Here 3' is no exception so I duly engraved the inside of a spoon again. I was impressed by how well the laser coped with the curved surface. They posted some tournament pictures on their twitter

More Trophies

Last week I ran some more trophies up for a guild ball tournament. The ' Who Cares Who Wins ' podcast guys ran their 'Insert Funny Name Here 3' tournament and wanted trophies for all the various prize places. I squeezed them in shortly after I fixed my laser and have held them off until now partly because I forgot about them.

Limit Switches

I had a few projects based around this sea bass test rig and the keen eyed amongst you may have noticed that this is actually sea bass 2. This time I needed some limit switches, this is to test the homing functions and software limits available in GRBL 0.9j. I set it up so that both switches are fixed on the framework (rather than x moving on the axis), this means I have to Home the Y axis before the X axis but it works pretty reliably.