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Showing posts from October 6, 2019

Another Treasure Chest

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Another custom Vale treasure chest . I like to make them all slightly different because it's still not a massive game and these boxes are likely to be in similar places at similar times. If they were identical it would be really obvious. This one has internal storage trays, utilising some of the space above the smaller resources. The trays secure into place with little dimples to stop them from sliding around on the shelf. There is the usual hidden compartment under the shorter trays too. This is the smallest box so far and has the most space so I'm quite pleased with it. The lid is cut from two sheets of 3mm poplar, the dragon pieces were removed and painted before being reinserted onto the top layer. There are fine dragon details carved into the black areas using a low power cut, it's hard to see in the pictures but they're definitely noticeable on the lid.

Hatching a plan

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As part of the revamp of the vale machine, I was asked to make several new panels. I had an idea for a very large hatch that could be used to send big things in and out of the machine. I wanted it to have a sturdy metal feel so I decorated it up in metallic paints with rust effects. The whole hatch is hinged so it lifts up and allows things (or people) access to the inside of the machine. When/if this gets used it'll be fun to see what happens, for now it's bolted shut with a few hex bolts so it's not immediately easy to open.

Sliding Tile Pipe Puzzle

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I wanted to make a puzzle for the Vale machine that could be used for various different scenarios, lots of different configurations that can be adjusted and connected as required. I decided upon this sliding puzzle with a pipework theme, the goals can be created as required to connect the points around the outside. After a good hour of faffing with routes I ended up just filling the board with at least one complete solution, all points connected and no endless pipes. Each tile was engraved along two edges which allow it them to have enough slack to slide along each other. With large slide puzzles you can pull on all the pieces at once and generate enough slack to pull them out of the puzzle. To eliminate any possibility of that happening I glued every other tile into position, the puzzle can still be solved by moving round these islands but now the parts can't be pulled out by accident.  The frame was made with a 6mm gap around the outside so that it can be in

Cake Poppers

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I have to admit I'm still a bit bewildered by some of these crazy cake contraptions. In this instance, these cake popping stands are used to make gifts 'pop' out of the middle of cakes. For an upcoming exhibition I was asked to motorise two of them so they can be seen going up and down automagically all day long. After a few tweaks and a redesign I ended up using non captive stepper motors pushing TR8 rods up and down. The whole thing uses a simple stepper motor driver and who know the Wemos D1 would be my preferred micro simply because of it's convenient mounting holes. The only other component is a 7805 regulator to supply the 5V to the Wemos board.