Posts

Paint Infills

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I have done more than a few paint infills before and I've had quite a lot of success using thinner airbrush paints and paint brushes to get the paint to flow into the gaps before wiping them off. This time I had thirty dials to make that were quite intricate in places so I thought I'd try some of my acrylic paint markers. Presumably the paint inside is already a bit thinner and the pen is the brush which made it super easy to apply. By pressing the nib to get the paint flowing you could see it creeping along the engraving and into all the corners.   This time around I let them all dry out completely before using a 600 grit sand paper to sand the excess paint off. Sandpaper is not advisable for a high gloss plastic but this is actually a frosted white acrylic so you really can't see a difference after it has been sanded. A quick blast of air from the compressor it it was all clean and ready to go. The colour is each segment was added with a bit of sharpie once all the paint...

Robot Repairs

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This cute little robot found his way back to my workshop this afternoon. I made him about four years ago for a game at  One Way Out escape rooms in Oakham. This time he had a problem with slightly loose battery connection so I replaced it with a fully enclosed battery box (4xAA) so hopefully he'll be fine for a bit longer. It made me realise I'd never talked about the insides. He actually has a twin brother who occasionally visits too and they both get upgrades over time. The robot is put together during the game so the parts essentially hide inside a larger box. The main change would be in the arms of the device. They were originally phono connectors which on the surface appear pretty sturdy but after a couple of rushed attempts to assemble the parts while the time is running out on the clock those had a tendency to break off. The solution was to remove them entirely, the shoulder joints are now just metal pins that insert into appropriate sized holes. There's a magnet ri...

Switching Game Modes

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Having produced the knife switch housing and wiring it into the system I can now use it to form the basis of one of the games in the final puzzle box. It may be simple but this is the first of the puzzles/games that players find. The puzzle requires the player to take the radiator key  from the inside of the box, find and undo the screw, left the panel and flip the knife switch to the 'on' position.   The main purpose of this game is to subconsciously show the player that the box is now empty, once they have removed the radiator key from inside it. It also doubles as a handy on/off switch for the game. I could have hardwired the power to go through this switch but there are better things that can be done. If the power comes on at the start of the game then we can time how long it takes the player to solve the whole game. The other neat thing is one of my design philosophies for this box. I wanted this whole game to have as little reset required as possible. If the up positi...

Knife Switch Housing

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  The knife switch is housed in one of the corner columns from the box, it builds upon the corner column framework . This is the most complex of the four corners because this one is locked at the start of the game and needs to be opened before the switch can be flipped. On the original box I guess I just glued some bits together until it fitted and worked, now that I'm building ten I actually had to take a bit of time to get my files in order and I also a redesign to make the geometries work out. There are lots of individual parts that go into this corner, captive nuts at the top and bottom to mount it in the box. Another captive nut for the locking key and all the separate fingers that go into the hinge joint. The fingers on the lid were cut from 2mm ply to allow plenty of space between the 3mm fingers of the box. Solder lugs were attached to the screws of the knife switch to provide an easy way to solder wires to the switch when required. The flap that closes over the knife switc...

Knife Switch Prep

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I really felt like this box needed to be turned on with a knife switch. With me not being so good at metal work this means finding something commercially available. All I could find in an appropriate size and material were these plastic single throw switches, which means converting them to double throw and creating some wooden bases for them. First these horrible things need to be dismantled.  Most of the pieces are screwed in but I needed to dismantle ten pairs so even that takes a while. The brass parts are riveted in place so they needed to be drilled out. The holes in the brackets also needed to be drilled out to a mm larger to accommodate the screws that I want to put in instead. Ten sets of knife switches all prepared and ready to go into the boxes. Interestingly these things need two digital inputs and tie in nicely to the current stage of the tutorials. The other interesting thing is that you need to prove you're 18 years old before you're allowed to buy knife switches ...

Binary Puzzle

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I said we'd take a little detour to make a fully functional puzzle using our two buttons and two lights and so I present to you, a Binary Puzzle. I have made two binary style puzzles before, one was purely mechanical , and the other one used a cabinet lock and a series of switches to activate it (but no blog post). Both of these are simpler ways of making the same puzzle so we need this to be different somehow. Since we have the full power of a microcontroller why not make the codes change over time. Every time you fail to enter the code correctly it will change the code, so let's dig into the system. Hardware wise it's a bit ugly, all of the information required to solve the puzzle is contained on the front of the panel which could be mounted in a box or in a wall. The reverse is just enough hardware to hold everything in place and some basic soldering to recreate everything on the previous prototype board. Two switches connected to D5 and D6  using the internal pull up...

How to Fade an LED

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In this tutorial we're going to talk about fading an LED from On to Off and back again but I think it would be really useful to have two LED's to fade. This means a short detour into setting up LED's and most importantly current limiting resistors. Most modern microcontrollers are capable of supplying enough power to directly drive an LED, meaning you can connect an LED to an IO pin and directly turn it On/Off. There is a limit to how much power the pin can supply and also how much power the LED can take before one or the other will burn out. You should never connect an LED directly to a power source, you should always have a resistor in line with it to limit the maximum amount of current that can flow through it. To calculate the exact amount of current flowing through a circuit you need to know Ohms law .  Voltage = Current x Resistance .  We're using a 100 Ohm resistors in this circuit, so if it were connected to 3.3V output on the GPIO pin the current would be 3.3/...